After a player has opened with one of a suit there are various ways of showing a two-suited hand. Best known are Ghestem where each of the three pairs of suits can be shown by a different bid, and Michaels, which, coupled with the Unusual no-trump, is more restrictive.
One well-known problem with Ghestem is that while there are a lot of different possibilities many many players assume there is only one, their own method, and complain loudly when partner or opponents disagree.
The following list is not necessarily exhaustive but comprises all the methods that the writer has heard of, played, played against, read about or had submitted to him.
Name: | Over 1 | Over 1 | Over 1 | Over 1 |
Schroeder | 2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
Michaels | 2 =
+
2NT = + |
2 =
+
2NT = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
Bailey OR Modified Michaels |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
Modified Michaels | 2 =
+
2NT = + / |
2 =
+
2NT = + / |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
Modified Michaels | 2 =
+
2NT = + |
2 =
+
2NT = + |
2 =
+
2NT = + |
2 =
+
2NT = + |
Modified Michaels | 2 =
+
2NT = + |
2 =
+
2NT = + |
2 =
+ /
2NT = + |
2 =
+
2NT = + |
Quantum OR Modified Wenble |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+ /
2NT = + |
2 =
+ /
2NT = + |
CRO | 2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Ghestem | 2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Ghestem | 2 =
+
2 = + 2NT = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Ghestem | 2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Ghestem per Blue Club |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Wenble OR Ghestem |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
2 =
+
2NT = + 3 = + |
Copenhagen | 2NT = +
3 = + 3 = + |
2NT = +
3 = + 3 = + |
2NT = +
3 = + 3 = + |
2NT = +
3 = + 3 = + |
Roman Jumps | 2 =
+
2 = + 2 = + 2NT = + /, strong |
2 =
+
2 = + 2 = + 2NT = + /, strong |
2 =
+
2 = + 2NT = + /, strong 3 = + | 2 =
+
2NT = + /, strong 3 = + 3 = + |
Roman Jumps | 2 =
+
2 = + 2 = + 2NT = any 2, game force |
2 =
+
2 = + 2NT = any 2, game force 3 = + |
2 =
+
2NT = any 2, game force 3 = + 3 = + |
2NT = any 2, game force
3 = + 3 = + 3 = + |
Notes:
Editor's note:
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