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Note that or + means diamonds or the majors, and not a red suit plus spades, which would be expressed as / + .
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Name: | Aardvark | Aardvark + Halmic XX | Exodus | |
Pass | To play | Requires pass or redbl with 5-card suit |
4333: requires pass or bid 5-card suit | |
NOTE | Some partnerships permit opener to scramble after responder's pass by bidding his suit, or redoubling for rescue, or redoubling to show both minors | |||
Redbl | Forces 2 | Forces 2 | Forces 2 | |
2 | + // | + // | + // | |
2 | + / | + / | + / | |
2 | + | + | + | |
2 | 5 + 5// ** | Game forcing 2-suiter ** | Strong with / | |
2NT | 5+ 5/ or 5+ 5 ** |
Weak 5 + 5 ** | Strong, Staymanic | |
3suit | Pre-emptive ** | Pre-emptive ** | ||
NOTE | ** Optional part of Aardvark | ** Optional part of Aardvark | ||
After redouble and opener's 2 | ||||
Pass | ||||
2 | ||||
2 | ||||
2 |
Name: | Systems on, minor XX | Dougie | Flint-Pender | Exit Transfers |
Pass | To play | To play | To play | To play |
NOTE | Some partnerships permit opener to scramble after responder's pass by bidding his suit, or redoubling for rescue, or redoubling to show both minors | |||
Redbl | Forces 2 | Forces 2 | Forces 2 | Transfer to |
2 | Stayman | Transfer to | Transfer to | Transfer to |
2 | Transfer to | Transfer to | Transfer to | Transfer to |
2 | Transfer to | Transfer to | Transfer to | Transfer to |
2 | As without X | |||
After redouble and opener's 2 | ||||
Pass | ||||
2 | 4/5 + 4 | + | Second suit after transfer to | |
2 | 4 + 5 | 5 + | ||
2 | 5 + |
Name: | Truscott | Forcing redouble | Meckwell [by passed hand] | |
Pass | To play | To play | To play | |
NOTE | Some partnerships permit opener to scramble after responder's pass by bidding his suit, or redoubling for rescue, or redoubling to show both minors | |||
Redbl | Forces 2 | Forces 2 | Forces 2 | |
2 | + // | + | + // | |
2 | + | + / | ||
2 | ||||
2 | ||||
After redouble and opener's 2 | ||||
Pass | ||||
2 | + / | |||
Redbl | + | |||
2 | + | , poor suit | + | |
2 | , poor suit |
Editor's note:
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